This, in turn, may make the car ineligible for the race you’re about to run. Upgrading cars by buying new parts can sometimes change the car’s class rating. There’s also an issue with Project CARS 3 that will probably only apply to people who play on one of the lower difficulty settings, and / or with many of the assists turned on, and will thus think of this as more of an arcade-style racing game than a simulation. Granted, he’s not annoying or anything, just useless. Except that unlike in such rally racing games as WRC 8 FIA World Rally Championship, where you have a navigator who provides such helpful tips as, “Left turn coming up,” your assistant in Project CARS 3 merely tells you when you’re doing well or when you should do better. It also doesn’t help that many of the races in Project CARS 3 have you getting messages of encouragement from some British guy. Doubly so if you’re someone who thinks that some racing game’s career modes have too many events (I’m still looking at you, unfinished copy of Forza Motorsport 7). But it does have a lot, more than enough to keep you entertained for a long time. Though not, it’s important to point out, all of them, at all or equally.įor starters, the career mode in Project CARS 3 doesn’t have as many events as some racing games (we’re looking at you, Forza Motorsport 7). Project CARS 3 does have some issues that will annoy some racing fans. Though it actually one-ups the Forza series in the latter regard by having the driving suggestions be icons that float at eye level, not arrows drawn on the ground where they can distract you from the car in front of you that just hit its brakes unexpectedly.Īll of which makes for a fun racing game, one that will challenge your driving skills regardless of how easy or difficult you make things. And, of course, these races take place during various times of day and during a good mix of weather conditions that actually impact your car’s performance.Īnd, of course, Project CARS 3 - like all good racing games these days, save for cartoony ones - lets you chose what kind of help you’d like when it comes to the braking, steering, traction, and on-track hints. In the former, for instance, there are multi-lap races, point-to-point races, time trials, and, of course, multi-race championships. Project CARS 3 also has a good variety of race types, be it within the career mode, when setting up one-off races, or playing other people online. Hence why, when I spun out after hitting a wall in the first lap of a three-lap race, I was neither left in the dust nor able to stage an impossible comeback I was only able to make it to 13th place of 20 by the end of the race. Not only do you never feel like you’re driving a 2002 Toyota Camry against a bunch of 2020 Lamborghinis, or vice versa, but your opponents never magically catch up or fly past you when you hit the final stretch or are approaching the finish line. Your competition is just that: competitive. Similarly, the competition in Project CARS 3 is nicely balanced. This also has a nice sense of speed regardless of which of the seven viewpoints you use, while the tracks are not only picturesque, but they’re also nicely curved in a way that makes them feel like real roads, not exercises in automotive sadism. The controls are fluid and intuitive, with handling that doesn’t make your car feel like it needs new tires or that the roads are made of ice dipped in olive oil. Project CARS 3 has everything you’d hope a racing game would have (and yet, so often don’t). But Project CARS 3 ( Xbox One, PlayStation 4, PC) not only managed to catch my attention, but keep it as well, even if it does have some annoying flaws. So much so that I honestly can’t remember anything about the first two installments, even though I know I played the first one and, I think, some of the second. While it obviously has its fans, the racing game series Project CARS has always felt inconsequential to me.
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